Visa C3P0
CREDIT CARD ADVERTISING
Photorealistic 3D illustration for digital and print ads
The problem and the goal
With the football World Cup closing in, Visa commissioned AlmapBBDO for a Star Wars themed ad. A movie nerd dream come true: get paid to geek out over Star Wars characters.
The concept: "Everyone is welcome" - in beach football, also when you pay with Visa card.
BBDO art director Pedro Rosa supplied us a simple hand drawn illustration showing a clear direction of what he wanted to see. It showed a stormtrooper football team posing for a pre-game photograph with a standing out C3P0 bunched in.
Simple and clear sketch by the art director: a stormtrooper team welcoming C3P0 in a pre-game photo
My role
Modeler, designer
Responsibilities
Character modeling
When
January 2018
I got to draw and model some C3P0 body parts: arms, torso and head. Divide and conquer strategy: other 6 team mates would tackle C3P0 leg, a stormtrooper helmet, stormtrooper arms and legs, background architectural structures, and sand.
Once completed, those parts were integrated by one person.
Meanwhile, one of the studio lead worked to create a generic puppet armature and 'rig' it, allowing us to pose the stormtroopers with those different stances.
Starting off • Pre-modeling
Exploring references
Exploring materials
Agreeing on amount of details
A common first step when starting out a new illustration is to try and see the essence of original sketch (if any) and exploring references. Iconic as these characters are, we could find a trove of references - official and fan made.
Reference study
With the generous availability of reference images found on the internet, I was able to focus on every detail I wanted - understanding how each part connects, exploring tiny details that wouldn't necessary appear, but would (hopefully) add up to the final comp.
There is texture behind those wires
How shiny or dull can we make him?
Will I have to model inside his palms?
How actuators move the arms
Connection points
Modeling
Background architecture
Creating parts and adding scruff
Assembling and posing
Background architectural elements
Although they were relocated to Rio de Janeiro (Copacabana beach) for the final render, the original brief asked for a photoshoot in Tattooine.
Background elements
Creating parts and adding scruff
Following what we have seen in the movies, Star Wars elements show history and realism displaying wear and tear around object edges. Those details are added later, though. Actually, modeling shiny-reflective surfaces is quite challenging.
Assembling the elements and posing
We delivered the image below, as a rough render, to check out camera angle, lighting and general composition. Then, touch base with both BBDO and Lucasfilm, who have very specific rules and ways of working.
After a short back and forth with the agency, we delivered the actual 3D working files with rigging, image textures, camera position, and overall composition elements in place.
Final render
Here is Lucasfilm final render
Conclusion • Learnings
We have learned how difficult posing these stormtroopers are! We were quite pleased with how cool and pretty real they look; but those white armor suits were not designed for such poses, actually.
In real life, this photoshoot would've been impossible. Behind their knees, elbows and shorts, pretty much every 3D geometry is impossibly intersecting like crazy.
Another curious aspect of this project was to learn Lucasfilm renders itself all images from their Star Wars properties. I'd never knew, but this is their regular policy.
So once our end was approved and done, we handed over all of our files, and they created the final rendered image.
Let's connect.
Looking for a passionate digital designer to join the team?
I offer a strong foundation in graphics, a commitment to ownership, and a lifelong curiosity.
Let's connect and see if we can create something together.